"How for you the inspiration for the images on the instagram profile? By the way they LOVE! "
- First of all, thank you so much! I'm happy you like it! There are a few different ways how I get inspired for the artworks: Sometimes I just get an idea while doing something completely different. It might not even be a specific idea, but a "mood" I want to convey with the artwork. On other days I scroll through pictures (instagram, pinterest, google etc.) to get inspired, but I think one of the main inspirations is actually music. It really helps me to come up with ideas. And of course if I draw fanart, I get inspired by the game / character / series etc. itself.
"Can you explain briefly what a 2D artist does?"
- There are many different kinds of 2D artists, so it is hard to explain what exactly a 2D artist does, but I can give a few examples. 2D artists create objects, characters, environments, moods (probably everything you can think of) in 2D, it can be traditionally on paper or digitally in programs like Photoshop. 2D artists can work in all kinds of jobs, whether as a concept artist for a game company or as an illustrator for adverdisements. I am currently working as a freelancer and was already part of several projects like mobile games (creating assets like, characters, animations, backgrounds etc.) or mods for TES V: Skyrim (creating concept art and designing weapons and objects for the 3D Artists to use as a reference). So all in all, the job of a 2D artist can be really varied, which is one of the things I love about it!
"What 3 tips do you have for those who want to be 2D artist?"
- Practice, practice and practice! It is definitely the most important thing to keep in mind, when you want to become a 2D artist. Deciding to start drawing at least once a day, was probably the best thing I could have ever done. It really helps to improve the skills and I can recommend it to anyone who wants to become a 2D artist. Apart from that, don't get demotivated by other artists' work. Sure, there seems to be an unlimited number of amazing artists out there, who are better then oneself, but don't let that bring you down. You always have to keep in mind that they have probably practiced many, many years to achieve that skill. Use it as an inspiration and motivation to continue and improve yourself. And last but not least: Don't be afraid to use references! Of course, it is amazing to be able to draw anything just from your mind, but the problem with that is, that the same mistakes might be made constantly. When drawing with a reference (especially in "real life" and not only from pictures) you can directly see what it looks like, study it and then use it in your future artworks.
"How did you get on that you would stay with 2D?"
(I am not sure if I understand this question correctly, but if you mean something like "if you want to continue doing 2D art and why" then the following is the answer to the question. Otherwise just let me know.)
- 2D Art is something I was always passionate about, and then a bit more than 2 years ago I started studying Game Design. On the one hand it was related to 2D Art as well, but I also got introduced to 3D Art (3D Modelling), which I started to really like, too. Currently I am studying Game Graphics Production where both, 2D and 3D art are really important. Thus I already do not only 2D but also 3D art. Though 2D art is my main focus, because my 3D art skills are not as far yet as my 2D, because I just haven't had the same amount of practice.
What do you like most about graphic design?
- The one thing I love the most is the creativity: I can just think of anything and create it (more or less successful), no matter how strange the idea might be. When a certain, for example, character has to be designed, it is just so much fun to brainstorm all different variations, add or modify small things, which then can change the character's whole personality. Also the storytelling aspect is amazing: Sometimes a small sketch is enough to make people wonder about the backstory of the character, and I just love to tell stories this way (as some people say "pictures speak louder than words").
How long you spend on a drawing / sketch?
That can vary quite a bit. On my daily artworks, usually somewhere between 1 and 2 hours, But if I should draw the full body of a character then about 4 hours, I would guess. Of course there are exceptions: Commissions usually take longer, because in that case I am working according something the client imagines and "work-in-progress-change" are quite common. Every once in a while I might also spend 10 hours on an artwork, if it involves much planning like thumbnailing, trying out colour variations, cleaning it up afterwards etc.
Ville bare si at jeg liker henne utrolig godt og hun er utrolig koselig å snakke med så satt utrolig pris på at jeg kunne intervjue henne.
Hvis du lurer på noe mer om dette som hun kan svare på så kan spørre.