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Hello everybody!

The game is now close to the end and we wanted to fix whatever needs fixing. The past week we polished the game and made some improvements. 

We fixed the knockback on the military so it's less annoying, our game-testers thought it was very annoying. We fixed it by reducing the hitbox area of the military. We didn't really know how much to change it so we had to go back and forth from programming to testing. But in the end we finally got how we wanted it to be and now it's possible to defeat the military.

We also made a victory screen for when you finish the game, we didn't have anything before, so you could just walk until it crashed.

There are still bugs, for example when you move to the left at the start you crash the game, but we will fix it as soon as we can. I think it's something about the tilemap, when you walk outside the map the X coordinate is outside the boundaries and crashes.

That's all for now, bye / David

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The past week we started to finish up the game and did some improvments.

I almost finished the civilians who is the so called healthkits and we also finished the dog who is the hardest enemy of them all. The dog now have an animation and turns correctly when it hits the wall. The bullets the marrines are suppose to shoot aren´t finished yet, but we're working on it. 

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Its is only three weeks until the game need to be finish and we have alot to do. We need to make a bigger map, put in health kits and make the last enemy which is the military enemie. But i think if we work hard we can do it.

This week we made some small changes to the map so it becomes harder so the player cant speedrun it. We did that by creating bigger distance between the tiles so the player had to jump longer. We also put in the platform tile so now we got mostly all the tiles we wanted for the game.

We also added some more enemies to the map by adding them to their list and then write the position in x and y lines  so they spawn where they need to stand. For exampel if i wanted a new enemie at the position x 45 and y 45. Then i write a code that add the enemie to its list then i write the position i wanted and the next time i pass the position i set it to it would be there.

I worked on my player class and fixed the attack and walk problems. The player class got three different states. One that is attack. In that state the player will play his attack animaiton by changing the current anime to the new and add a hitbox infront of him by just adding a new rectangel and set it to the position infront of him. Then if he wanted to kill enemies i just wrote that if the attack hitbox intersected the enemie hitbox the enemie will die.
The second state is the regular state. The regular state is the state you are most in. In that state there is all the key inputs code for exampel "if key is down A" this make is the player press A something will happen. In this case the player will walk left because his speed vector will add -8 to his speed so he will start walking left. In the regular state there is also the code to jump to attack state. I do that by writing the code if key is down P change state to attack and after 40 frames you jump back to regualar state.
The last state is the damage state. In that state the code if your hitbox intersect the military hitbox your speed will change to -9 so instead of walking right you will get pushed back to the left and you cant move. I also got a timer in that state so after a few frames it will go back to regular.
The things i hade to fix in the player class was that i got a delay on the attack so the animation would fit the time in that state. But that made so the walk got messed up. So it got delayed too. I fixed that by changing the time you are in the attack state. I did that by changing the frame counter to 40 instead of 60, This made so the animation did not mess up when i jumped back to the regular state.

We talked also what we had to skip in the final game because we had no time to do them. The things we skipped was a boss because then we had to make a whole new class and add all the things a boss need. For exampel an attack pattern and his hitbox. The other things we had to skipp was some small animation to the civilans and other small things.

/klinga

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Hello.

I have worked with death-animations in 2 weeks now, for the millitary and the civils. The problem is that it took a while to do, but we also considered to remove some things from the game. The civils was one of those things. But after we talked about it we didn't, wich I like. :)

The game is almost finished, wich feels good. We only have 3 weeks to finish everything though. My part of the graphics is done, so I don't really know what to do right now. The others don't have much left either. The programmers does have a LOT of work left, the map needs minor changes, enemies needs animations and the ability to die, the civils isn't placed in the game yet and that goes for the HP-recovery too. So even if the game is almost finished we need a lot to be done before the deadline.

But most of the graphics is done, like animations and tiles. The picture below is the finished HP-bar that i made some weeks ago :)

Written By: Jonna

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Hello again!

We had to fix some problems with the dog, for example when he just ran into the walls. We fixed it by changing the hitbox for the dog, he had the wrong speed when he colided with the wall, so he ran through the walls instead of going the other way.

We also did so the dog can actually kill you, you have 4 health and the dog deals 2 damage while you touch it, it will be the most damage dealing enemy in the game. The military will deal 1 damage but will be ranged, so it's harder to dodge.

We are also currenly working on the city so it looks nice and cosy with houses.

That's all for this week! / David 

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Today we had a deadline to make a playable gameplay of our game. I made a death schreen, a lifebar and worked on some animations. Kelly worked on the dog's animation, but I'm not sure what Anton did. We graphic artists don't have much to do anymore. The programmers on the other hand have much to do, not sure if they did finish everything today. They managed to "destroy" a bit of the game, the dog got stuck in the wall again, the player was under ground etc. 

The picture below shows how I made the lifebar.

Written by Jonna

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This we finished half of the map. We got the part with the forrest nearly done and started on putting in the enemies. We got some problems with the dog. We have the same problem as last week but we dont know why. We tried to fix the point where the dog colide with the block but it didn´t work so we have to try other ways to make it work.

We need to get a gameplay prototype done aswell in about two weeks but i think we can do it. We got to make the enemies attack and kill the player and so that the player could kill the enemies. But if we work hard we can make it.

Thats all that happend this week and what will need to do for the next weeks.

/klinga


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This week we, the grapfic designers, have made: tiles for one of the houses, 3 different platforms, and continued work on other stuff to come such as animations and more tiles at the moment. We currently are working on more polishing stuff as the designers whilst the programmers are fixing some bugs and stuff,

Cya next week!

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The zombies attack animation is finnished. We have put the dog that is going to the player in the game, though it doesn't hurt the player yet and doesn't have an animation. We're going to put some trees in the the background. We have fixed the earth so it will fit in to each other. We're working on the boss's weapon. And we're making shoot animations for the millitary, and running animation for the dog.

~Kelly​

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Hello!

Today we continued on our tilemap, longer map and better looking hills and hiding spots.

We also put our first enemy in the game, the dog. It runs towards you and if you do not jump over it, he will probably kill you. It will deal the most damage in the game of all enemies but will be easy to dodge. The dog does not really work at the moment, it just runs through the walls, which is bad. We will fix it as soon as possible so we can begin with the health.

After we have fixed the dog and health, we will begin with the second enemy, the military.

See you later! / David

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